Everyone learns best when they are enjoying an activity – even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don’t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan – and even using them without playing them – this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
– Integrating games into lessons
– Activities for using freely and commonly-available computer games and consoles
– Making your own games, and helping students to design computer games themselves
– Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.