In this State Standards-aligned Literature Kit™, we divide the novel by chapters or sections and feature reading comprehension and vocabulary questions. In every chapter, we include Before You Read and After You Read questions. The Before You Read activities prepare students for reading by setting a purpose for reading. They stimulate background knowledge and experience, and guide students to make connections between what they know and what they will learn. The After You Read activities check students’ comprehension and extend their learning. Students are asked to give thoughtful consideration of the text through creative and evaluative short-answer questions and journal prompts. Also included are writing tasks, graphic organizers, comprehension quiz, test prep, word search, and crossword to further develop students’ critical thinking and writing skills, and analysis of the text. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student, and when she converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor, himself, who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the Gang and presents them with their own personal keys to the land of Egypt. All of our content is aligned to your State Standards and are written to Bloom’s Taxonomy.
The Egypt Game (Zilpha Keatley Snyder)
R158,11
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ISBN | 9781553198710 |
Number Of Pages | 55 |
File Size | 4.90 mb |
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Edition | 1 |
Published | 01-12-2006 |